MULTI-CHANNEL SOUND

A workshop directed by:
Duncan Whitley (UK)

OBJECTIVES

This laboratory / workshop will provide participants with the conceptual tools and the technical know-how for the development of multi-channel sound installations, through a series of theoretical and practical explorations. Participants will examine the creative potential of sound as a sensual, sculptural and inherently spatial medium, whilst developing in parallel a theoretical framework based in acoustic communication.

The laboratory offers an introduction to:

  • A historical overview of multi-channel sound practice and the contexts out of which it has developed;
  • Technical aspects of setting up multi-channel installation environments, covering software and hardware options;
  • Creative strategies for dealing with sound in physical space;
  • Acoustic communication in theory and in practice;
  • Listening and editing in the multi-channel environment, and practical approaches to multi-channel composition.

The laboratory will combine discussion of theoretical ideas with practical experimentation; the culmination of which will be a public presentation of collaboratively produced work within the group.


TARGET GROUP

Any person interested in experimental and multidisciplinary artistic practice.


STRUCTURE

Phase 1. Understanding multi-channel sound

  • What does multi-channel mean? Examining conceptions of multi-channel sound and the contexts from which they have emerged;
  • The basics of stereo sound production and spatial perception. The rudiments in theory and practice that will form the basis for conceptualising a multi-channel environment;
  • Workflow – a methodology to take us from pencil and paper, to the software sequencing environment, to a multi-channel mixing environment.


Phase 2. Dealing with different kinds of raw material

  • Looking at possible sound sources for a multi-channel sound installation;
  • Field recording – an introduction to the art of capturing environmental sound;
  • Audio processing. A look at good practice for preparing audio material for a multi-channel composition, and some useful digital audio processing tools for the job.


Phase 3. Space and movement

  • Translation from a stereo sketch to a multi-channel listening environment.
  • Point of audition as an issue for both the editor and audience.
  • Thinking about space, movement and speed.
  • Technical exercises for movement of sound within a multi-channel environment.


Phase 4. Multi-channel mixing and presentation

  • Mixing techniques for making the most of your composition.
  • A return to workflow – making your work portable for other software platforms, regardless of the software it has been created in originally.
  • Finalisation of projects in preparation for public presentation.
  • Project critique by participants and a discussion of areas for further development.


REQUIREMENTS

It is recommended that those participants who use sound editing / multi-track software (Adobe Audition, Logic, Pro Tools, Ableton Live, Audacity, etc.) bring their laptops. The workshop will not focus on the specifics of a particular software, rather on principles and techniques that may be applied across different platforms.


DURATION AND LOCATIONS

2 –5 days either in part-time or full-time (total duration: 12 to 20 hours), in dates and places to be announced.


LANGUAGE

The workshop is held in English, with translation to Portuguese, Spanish or Italian provided by Binaural members if necessary.